Dice, anyone?


Now that I’ve completed the low poly course from Udemy, I’m ready to start using my fledgling, but newfound skills in some form of application. That said, the most fun and easiest way that I can imagine using 3D models is in some kind of game. The question is, what to make?

If you’ve been reading this blog for a while, you may remember that I once made a dice game app called “Ship, Captain, and Crew”, based on the sailor dice game of the same name. So, I’ve decided to revamp that project by creating a 3D version of the app. Essentially, I’ll be starting from scratch, but utilizing the same game mechanics that are in the first game.

The two big things I think I will need are the 3D objects and then some form of 3D game engine to render it. Today I completed the first part, which was making the dice. It took me about an hour to throw this together, but I think it will do as a low-poly die for the game. In theory, I will just use 5 of them during the game itself.

Now the big question is what game engine to use. There may be many to choose from, but from a mobile app perspective, there seem to be only 4 that I would want to use. Of course, I’m ruling out Unity, because it is not open source. I’m trying to make an open source game, and I’d like to use open source tools so that anyone can openly tinker with it. I’m also ruling out several that work for Android, but the sdk is only available on Windows computers (irrlicht for example). That leaves the four main options of LibGDX, GoDot, Ogre, and jMonkeyEngine. There may be others, these are just the ones I know about.

So, now I need to do some research and see which one will work best for me. I’ve never made a 3D game before, so this might take a while….

Linux – keep it simple.

Ship, Captain, and Crew!

Ready to set sail for high adventure? Having trouble deciding which one of you and your friends are going to pay the tip at dinner? That’s why I put together this little dice game, Ship, Captain, and Crew. Praise God, it even works!

You can check it out on the Play Store:


And hopefully soon on F-Droid ( I submitted the project, and it was accepted, just waiting to post to the repository).


Here’s the description:

A classic dice game for up to four players!

This simple game requires a lot of luck and a very small amount of skill. In times past, this game was used as a gambling or drinking game by sailors and merchants alike. You must procure a ship (6), a captain (5), and a crew (4), the remainder is your cargo.

Once you have your ship, captain, and crew, you can click on dice that you wish to hold in order to save them rather than roll them. You can also choose to keep them all if the conditions are right. The “point” or high score is always visible, and that is a big help to the “hammer” or the last player.

This game is open source and add free! So grab a couple friends and set sail for high adventure with this fun little dice game. If your lucky, you may even strike “midnight”!

It is an open source app, and you are welcome to check out the code on my github page.

Linux – keep it simple.

Free icons: six sided dice!

I needed some dice for games that I am making. It was difficult to find free to use for anything dice icons online, so I ended up creating my own. I used Gimp to make the set. Nothing fancy, but may be useful for you. I just used a gradient fill and then put black dots on the squares for each side of the die.

I applied the Apache-2.0 license to these, so feel free to use or abuse them to the maximum extent possible!


Linux – keep it simple.